A = (1, 0)
B = (3, 0)
C = (3, 3)
poli1, c, a, b = Polygon(A, B, C)
d, e = AngularBisector(a, b)
f, g = AngularBisector(b, c)
h, i = AngularBisector(c, a)
D = Intersect(f, h)
E = Intersect(d, h)
F = Intersect(d, f)
poli2, f_1, d_1, e_1 = Polygon(D, E, F)